GENZ
VanEck Digital Native Economy ETF
Price Chart
Latest Quote
$36.01
-0.24 (-0.66%)
Current Price
| Previous Close | $36.25 |
| Open | $36.17 |
| Day High | $36.17 |
| Day Low | $36.01 |
| Volume | 798 |
Fund Information
| Quarterly Dividend / Yield | N/A / 3.77% |
| Net Assets | $17.17M |
| Expense Ratio | 0.51% |
| Category | Consumer Cyclical |
| Fund Family | VanEck |
| Net Asset Value | $36.08 |
| Premium/Discount | -0.19% |
| Quarterly Dividend Yield | 3.77% |
| P/E Ratio | 23.70 |
| Exchange | NGM |
π ETF Analysis
Company Data
Financial Ratios
Returns & Margins
Ownership
| Insider & Institutional transactions data not available |
Valuation Ratios
Analyst Data
Technical Indicators
| SMA20 | $35.62 |
| SMA50 | $35.93 |
| SMA200 | $38.50 |
| RSI | 53.37 |
| ATR | 0.6429 |
| Rel Volume | 0.30 |
Performance History
| Week | -0.64% |
| Month | +1.09% |
| Quarter | +1.38% |
| 6 Months | -11.48% |
| YTD | -11.98% |
| Year | -7.84% |
| 3 Years | -14.34% |
| 5 Years | -27.14% |
| 10 Years | +40.85% |
ETF Scoring Not Available
Exchange-traded funds (ETFs) are not scored using our fundamental analysis metrics, as they represent baskets of securities rather than individual companies.
Recent Price History
| Date | Close | Volume |
|---|---|---|
| 2026-06-23 | $36.01 | 798 |
| 2026-06-22 | $36.29 | 3,500 |
| 2026-06-18 | $36.52 | 2,000 |
| 2026-06-17 | $36.33 | 1,400 |
| 2026-06-16 | $36.81 | 2,400 |
| 2026-06-15 | $36.24 | 1,800 |
| 2026-06-12 | $35.31 | 1,800 |
| 2026-06-11 | $35.48 | 700 |
| 2026-06-10 | $34.94 | 2,800 |
| 2026-06-09 | $35.19 | 4,100 |
| 2026-06-08 | $34.72 | 3,100 |
| 2026-06-05 | $34.45 | 1,700 |
| 2026-06-04 | $35.53 | 200 |
| 2026-06-03 | $34.70 | 10,000 |
| 2026-06-02 | $35.53 | 1,000 |
| 2026-06-01 | $36.59 | 2,300 |
| 2026-05-29 | $36.24 | 1,400 |
| 2026-05-28 | $35.42 | 9,500 |
| 2026-05-27 | $35.15 | 1,600 |
| 2026-05-26 | $34.94 | 1,500 |
About VanEck Digital Native Economy ETF
The fund normally invests at least 80% of its total assets in securities that comprise the fundβs benchmark index. To be initially eligible for the Gaming Index, companies must generate at least 50% of their revenues from gaming. Gaming includes casinos and casino hotels, sports betting (including internet gambling and racetracks) and lottery services as well as gaming services, gaming technology and gaming equipment. It is non-diversified.
Period:
Loading...
No financial data available yet. Financial data will be fetched automatically.